Producer & Game Designer
Motivated and results-driven Producer and Game Designer with 6+ years experience successfully shipping games and managing complex projects in the games industry. Adept at leading cross-functional teams, collaborating with stakeholders, and driving projects to completion on time and within budget. I’m also passionate about cultivating a positive team culture. Seeking to leverage my expertise and leadership skills to contribute towards the development of groundbreaking games.
James Turnage-Lannan
Projects
Contagion
In Contagion, you play a pesky germ who’s sole mission is to infect everyone in a busy office space. You must sneeze your way across the office infecting workers one by one until the entire office becomes too sick to work.
Contagion was created during Global Game Jam 2026. Theme: Masks
My roles included: Game Designer, Producer, and UI Designer
Hot Potato
Hot Potato is a two-player cooperative game where you and another player must throw potatoes back and forth to each other before they explode. The longer you survive, the higher the score!
Hot Potato was created during a game jam I hosted for my team in 2025.
My roles included: Game Designer, Producer, Level Design
The Tenebrous
The Tenebrous is a Sci-fi exploration game with horror elements. As the player, you are tasked with exploring the darkness of space in search of anything that will help you understand why you are here and, most importantly, how to restore the fading light.
This game was created during Global Game Jam 2025. Theme: Bubbles
My roles included: Game Designer, Level Designer, UI Designer, Producer
End of the Mine
End of the Mine is a 2D side-scrolling action game where you must descend the depths of a vast mine to uncover the truth of what happened to your colleagues. This was my first public release title with Skirmish Entertainment, a company I helped found in 2015. It was released on Steam in October 2016 and built within Unity.
My roles included: Level Designer, Game Designer
Endless Mine
Endless Mine is a 2D Endless Shooter for iOS and Android that released on September 2016. I worked as a Game Designer coming up with all of the gameplay details, and balancing within the Unity engine.
My roles included: Game Designer, Economy Designer

